package biome import "image/color" // Taiga ... type Taiga struct{} // Temperature ... func (Taiga) Temperature() float64 { return 0.25 } // Rainfall ... func (Taiga) Rainfall() float64 { return 0.8 } // Depth ... func (Taiga) Depth() float64 { return 0.1 } // Scale ... func (Taiga) Scale() float64 { return 0.2 } // WaterColour ... func (Taiga) WaterColour() color.RGBA { return color.RGBA{R: 0x28, G: 0x70, B: 0x82, A: 0xa5} } // Tags ... func (Taiga) Tags() []string { return []string{"animal", "forest", "monster", "overworld", "taiga", "has_structure_trail_ruins", "spawns_cold_variant_farm_animals"} } // String ... func (Taiga) String() string { return "taiga" } // EncodeBiome ... func (Taiga) EncodeBiome() int { return 5 }