package block import "time" // OpenAction is a world.BlockAction to open a block at a position. It is sent for blocks such as chests. type OpenAction struct{ action } // CloseAction is a world.BlockAction to close a block at a position, complementary to the OpenAction action. type CloseAction struct{ action } // StartCrackAction is a world.BlockAction to make the cracks in a block start forming, following the break time set in // the action. type StartCrackAction struct { action BreakTime time.Duration } // ContinueCrackAction is a world.BlockAction sent every so often to continue the cracking process of the block. It is // only ever sent after a StartCrackAction action, and may have an altered break time if the player is not on the // ground, submerged or is using a different item than at first. type ContinueCrackAction struct { action BreakTime time.Duration } // StopCrackAction is a world.BlockAction to make the cracks forming in a block stop and disappear. type StopCrackAction struct{ action } // DecoratedPotWobbleAction is a world.BlockAction to make a decorated pot wobble when interacted with. type DecoratedPotWobbleAction struct { action DecoratedPot DecoratedPot // Success is whether an item was successfully inserted into the decorated pot. Success bool } // action implements the Action interface. Structures in this package may embed it to gets its functionality // out of the box. type action struct{} // BlockAction serves to implement the world.BlockAction interface. func (action) BlockAction() {}