package block import ( "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" ) // CopperBars are blocks that serve a similar purpose to glass panes, but made of copper instead of glass. type CopperBars struct { transparent thin sourceWaterDisplacer // Oxidation is the level of oxidation of the copper bars. Oxidation OxidationType // Waxed bool is whether the copper bars has been waxed with honeycomb. Waxed bool } // BreakInfo ... func (c CopperBars) BreakInfo() BreakInfo { return newBreakInfo(5, pickaxeHarvestable, pickaxeEffective, oneOf(c)).withBlastResistance(30) } // SideClosed ... func (c CopperBars) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // Wax waxes the copper bars to stop it from oxidising further. func (c CopperBars) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) { if c.Waxed { return c, false } c.Waxed = true return c, true } // Strip ... func (c CopperBars) Strip() (world.Block, world.Sound, bool) { if c.Waxed { c.Waxed = false return c, sound.WaxRemoved{}, true } else if ot, ok := c.Oxidation.Decrease(); ok { c.Oxidation = ot return c, sound.CopperScraped{}, true } return c, nil, false } // CanOxidate ... func (c CopperBars) CanOxidate() bool { return !c.Waxed } // OxidationLevel ... func (c CopperBars) OxidationLevel() OxidationType { return c.Oxidation } // WithOxidationLevel ... func (c CopperBars) WithOxidationLevel(o OxidationType) Oxidisable { c.Oxidation = o return c } // RandomTick ... func (c CopperBars) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) { attemptOxidation(pos, tx, r, c) } // EncodeItem ... func (c CopperBars) EncodeItem() (name string, meta int16) { return copperBlockName("copper_bars", c.Oxidation, c.Waxed), 0 } // EncodeBlock ... func (c CopperBars) EncodeBlock() (name string, properties map[string]any) { return copperBlockName("copper_bars", c.Oxidation, c.Waxed), nil } // allCopperBars ... func allCopperBars() (bars []world.Block) { f := func(waxed bool) { for _, o := range OxidationTypes() { bars = append(bars, CopperBars{Oxidation: o, Waxed: waxed}) } } f(true) f(false) return }