package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/block/model" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" "time" ) // Ladder is a wooden block used for climbing walls either vertically or horizontally. They can be placed only on // the sides of other blocks. type Ladder struct { transparent sourceWaterDisplacer // Facing is the side of the block the ladder is currently attached to. Facing cube.Direction } // NeighbourUpdateTick ... func (l Ladder) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { if _, ok := tx.Block(pos.Side(l.Facing.Face().Opposite())).(LightDiffuser); ok { breakBlock(l, pos, tx) } } // UseOnBlock ... func (l Ladder) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool { pos, face, used := firstReplaceable(tx, pos, face, l) if !used { return false } if face == cube.FaceUp || face == cube.FaceDown { return false } if _, ok := tx.Block(pos.Side(face.Opposite())).(LightDiffuser); ok { found := false for _, i := range []cube.Face{cube.FaceSouth, cube.FaceNorth, cube.FaceEast, cube.FaceWest} { if diffuser, ok := tx.Block(pos.Side(i)).(LightDiffuser); !ok || diffuser.LightDiffusionLevel() == 15 { found = true face = i.Opposite() break } } if !found { return false } } l.Facing = face.Direction() place(tx, pos, l, user, ctx) return placed(ctx) } // EntityInside ... func (l Ladder) EntityInside(_ cube.Pos, _ *world.Tx, e world.Entity) { if fallEntity, ok := e.(fallDistanceEntity); ok { fallEntity.ResetFallDistance() } } // SideClosed ... func (l Ladder) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // BreakInfo ... func (l Ladder) BreakInfo() BreakInfo { return newBreakInfo(0.4, alwaysHarvestable, axeEffective, oneOf(l)) } // FuelInfo ... func (Ladder) FuelInfo() item.FuelInfo { return newFuelInfo(time.Second * 15) } // EncodeItem ... func (l Ladder) EncodeItem() (name string, meta int16) { return "minecraft:ladder", 0 } // EncodeBlock ... func (l Ladder) EncodeBlock() (string, map[string]any) { if l.Facing == unknownDirection { return "minecraft:ladder", map[string]any{"facing_direction": int32(0)} } return "minecraft:ladder", map[string]any{"facing_direction": int32(l.Facing + 2)} } // Model ... func (l Ladder) Model() world.BlockModel { return model.Ladder{Facing: l.Facing} } // allLadders ... func allLadders() (b []world.Block) { for _, f := range append(cube.Directions(), unknownDirection) { b = append(b, Ladder{Facing: f}) } return }