package entity import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/internal/nbtconv" "github.com/df-mc/dragonfly/server/world" ) // NewFallingBlock creates a new FallingBlock entity. func NewFallingBlock(opts world.EntitySpawnOpts, block world.Block) *world.EntityHandle { conf := fallingBlockConf conf.Block = block return opts.New(FallingBlockType, conf) } var fallingBlockConf = FallingBlockBehaviourConfig{ Gravity: 0.04, Drag: 0.02, } // FallingBlockType is a world.EntityType implementation for FallingBlock. var FallingBlockType fallingBlockType type fallingBlockType struct{} func (t fallingBlockType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity { return &Ent{tx: tx, handle: handle, data: data} } func (fallingBlockType) EncodeEntity() string { return "minecraft:falling_block" } func (fallingBlockType) NetworkOffset() float64 { return 0.49 } func (fallingBlockType) BBox(world.Entity) cube.BBox { return cube.Box(-0.49, 0, -0.49, 0.49, 0.98, 0.49) } func (fallingBlockType) DecodeNBT(m map[string]any, data *world.EntityData) { conf := fallingBlockConf conf.Block = nbtconv.Block(m, "FallingBlock") conf.DistanceFallen = nbtconv.Float64(m, "FallDistance") data.Data = conf.New() } func (fallingBlockType) EncodeNBT(data *world.EntityData) map[string]any { b := data.Data.(*FallingBlockBehaviour) return map[string]any{"FallDistance": b.passive.fallDistance, "FallingBlock": nbtconv.WriteBlock(b.block)} }