package entity import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/entity/effect" "github.com/df-mc/dragonfly/server/internal/nbtconv" "github.com/df-mc/dragonfly/server/item/potion" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" ) // NewLingeringPotion creates a new lingering potion. LingeringPotion is a // variant of a splash potion that can be thrown to leave clouds with status // effects that linger on the ground in an area. func NewLingeringPotion(opts world.EntitySpawnOpts, t potion.Potion, owner world.Entity) *world.EntityHandle { colour, _ := effect.ResultingColour(t.Effects()) conf := splashPotionConf conf.Potion = t conf.Particle = particle.Splash{Colour: colour} conf.Hit = potionSplash(0.25, t, true) conf.Owner = owner.H() return opts.New(LingeringPotionType, conf) } // LingeringPotionType is a world.EntityType implementation for LingeringPotion. var LingeringPotionType lingeringPotionType type lingeringPotionType struct{} func (t lingeringPotionType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity { return &Ent{tx: tx, handle: handle, data: data} } func (lingeringPotionType) EncodeEntity() string { return "minecraft:lingering_potion" } func (lingeringPotionType) BBox(world.Entity) cube.BBox { return cube.Box(-0.125, 0, -0.125, 0.125, 0.25, 0.125) } func (lingeringPotionType) DecodeNBT(m map[string]any, data *world.EntityData) { conf := splashPotionConf conf.Potion = potion.From(nbtconv.Int32(m, "PotionId")) colour, _ := effect.ResultingColour(conf.Potion.Effects()) conf.Particle = particle.Splash{Colour: colour} conf.Hit = potionSplash(0.25, conf.Potion, true) data.Data = conf.New() } func (lingeringPotionType) EncodeNBT(data *world.EntityData) map[string]any { return map[string]any{"PotionId": int32(data.Data.(*ProjectileBehaviour).conf.Potion.Uint8())} }