package item import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // Dye is an item that comes in 16 colours which allows you to colour blocks like concrete and sheep. type Dye struct { // Colour is the colour of the dye. Colour Colour } // UseOnBlock implements the colouring behaviour of signs. func (d Dye) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool { if dy, ok := tx.Block(pos).(dyeable); ok { if res, ok := dy.Dye(pos, user.Position(), d.Colour); ok { tx.SetBlock(pos, res, nil) ctx.SubtractFromCount(1) return true } } return false } // dyeable represents a block that may be dyed by clicking it with a dye item. type dyeable interface { // Dye uses a dye with the Colour passed on the block. The resulting block is returned. A bool is returned to // indicate if dyeing the block was successful. Dye(pos cube.Pos, userPos mgl64.Vec3, c Colour) (world.Block, bool) } // EncodeItem ... func (d Dye) EncodeItem() (name string, meta int16) { return "minecraft:" + d.Colour.String() + "_dye", 0 }