package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // Knockback is an enchantment to a sword that increases the sword's knock-back. var Knockback knockback type knockback struct{} // Name ... func (knockback) Name() string { return "Knockback" } // MaxLevel ... func (knockback) MaxLevel() int { return 2 } // Cost ... func (knockback) Cost(level int) (int, int) { minCost := 5 + (level-1)*20 return minCost, minCost + 50 } // Rarity ... func (knockback) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityUncommon } // Force returns the increase in knock-back force from the enchantment. func (knockback) Force(level int) float64 { return float64(level) / 2 } // CompatibleWithEnchantment ... func (knockback) CompatibleWithEnchantment(item.EnchantmentType) bool { return true } // CompatibleWithItem ... func (knockback) CompatibleWithItem(i world.Item) bool { t, ok := i.(item.Tool) return ok && t.ToolType() == item.TypeSword }