package biome import "image/color" // DeepColdOcean ... type DeepColdOcean struct{} // Temperature ... func (DeepColdOcean) Temperature() float64 { return 0.5 } // Rainfall ... func (DeepColdOcean) Rainfall() float64 { return 0.5 } // Depth ... func (DeepColdOcean) Depth() float64 { return -1.8 } // Scale ... func (DeepColdOcean) Scale() float64 { return 0.1 } // WaterColour ... func (DeepColdOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x20, G: 0x80, B: 0xc9, A: 0xa5} } // Tags ... func (DeepColdOcean) Tags() []string { return []string{"cold", "deep", "monster", "ocean", "overworld", "spawns_cold_variant_farm_animals", "fast_fishing", "high_seas"} } // String ... func (DeepColdOcean) String() string { return "deep_cold_ocean" } // EncodeBiome ... func (DeepColdOcean) EncodeBiome() int { return 45 }