package biome import "image/color" // ErodedBadlands ... type ErodedBadlands struct{} // Temperature ... func (ErodedBadlands) Temperature() float64 { return 2 } // Rainfall ... func (ErodedBadlands) Rainfall() float64 { return 0 } // Depth ... func (ErodedBadlands) Depth() float64 { return 0.1 } // Scale ... func (ErodedBadlands) Scale() float64 { return 0.2 } // WaterColour ... func (ErodedBadlands) WaterColour() color.RGBA { return color.RGBA{R: 0x14, G: 0xa2, B: 0xc5, A: 0xa5} } // Tags ... func (ErodedBadlands) Tags() []string { return []string{"animal", "mesa", "monster", "mutated", "overworld", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"} } // String ... func (ErodedBadlands) String() string { return "mesa_bryce" } // EncodeBiome ... func (ErodedBadlands) EncodeBiome() int { return 165 }