package biome import "image/color" // GiantSpruceTaigaHills ... type GiantSpruceTaigaHills struct{} // Temperature ... func (GiantSpruceTaigaHills) Temperature() float64 { return 0.3 } // Rainfall ... func (GiantSpruceTaigaHills) Rainfall() float64 { return 0.8 } // Depth ... func (GiantSpruceTaigaHills) Depth() float64 { return 0.55 } // Scale ... func (GiantSpruceTaigaHills) Scale() float64 { return 0.5 } // WaterColour ... func (GiantSpruceTaigaHills) WaterColour() color.RGBA { return color.RGBA{R: 0x28, G: 0x63, B: 0x78, A: 0xa5} } // Tags ... func (GiantSpruceTaigaHills) Tags() []string { return []string{"animal", "forest", "hills", "mega", "monster", "mutated", "taiga", "overworld_generation", "spawns_cold_variant_farm_animals"} } // String ... func (GiantSpruceTaigaHills) String() string { return "redwood_taiga_hills_mutated" } // EncodeBiome ... func (GiantSpruceTaigaHills) EncodeBiome() int { return 161 }