package biome import "image/color" // River ... type River struct{} // Temperature ... func (River) Temperature() float64 { return 0.5 } // Rainfall ... func (River) Rainfall() float64 { return 0.5 } // Depth ... func (River) Depth() float64 { return -0.5 } // Scale ... func (River) Scale() float64 { return 0 } // WaterColour ... func (River) WaterColour() color.RGBA { return color.RGBA{R: 0x00, G: 0x84, B: 0xff, A: 0xa5} } // Tags ... func (River) Tags() []string { return []string{"overworld", "spawns_more_frequent_drowned", "spawns_reduced_water_ambient_mobs", "spawns_river_mobs", "river"} } // String ... func (River) String() string { return "river" } // EncodeBiome ... func (River) EncodeBiome() int { return 7 }