package biome import "image/color" // TallBirchHills ... type TallBirchHills struct{} // Temperature ... func (TallBirchHills) Temperature() float64 { return 0.7 } // Rainfall ... func (TallBirchHills) Rainfall() float64 { return 0.8 } // Depth ... func (TallBirchHills) Depth() float64 { return 0.55 } // Scale ... func (TallBirchHills) Scale() float64 { return 0.5 } // WaterColour ... func (TallBirchHills) WaterColour() color.RGBA { return color.RGBA{R: 0x0a, G: 0x74, B: 0xc4, A: 0xa5} } // Tags ... func (TallBirchHills) Tags() []string { return []string{"animal", "birch", "forest", "hills", "monster", "mutated", "overworld_generation"} } // String ... func (TallBirchHills) String() string { return "birch_forest_hills_mutated" } // EncodeBiome ... func (TallBirchHills) EncodeBiome() int { return 156 }