package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" ) // DirtPath is a decorative block that can be created by using a shovel on a dirt or grass block. type DirtPath struct { tilledGrass transparent } // Till ... func (p DirtPath) Till() (world.Block, bool) { return Farmland{}, true } // NeighbourUpdateTick handles the turning from dirt path into dirt if a block is placed on top of it. func (p DirtPath) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { up := pos.Side(cube.FaceUp) if tx.Block(up).Model().FaceSolid(up, cube.FaceDown, tx) { // A block with a solid side at the bottom was placed onto this one. tx.SetBlock(pos, Dirt{}, nil) } } // BreakInfo ... func (p DirtPath) BreakInfo() BreakInfo { return newBreakInfo(0.65, alwaysHarvestable, shovelEffective, silkTouchOneOf(Dirt{}, p)) } // EncodeItem ... func (DirtPath) EncodeItem() (name string, meta int16) { return "minecraft:grass_path", 0 } // EncodeBlock ... func (DirtPath) EncodeBlock() (string, map[string]any) { return "minecraft:grass_path", nil }