package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/block/model" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // Lantern is a light emitting block. type Lantern struct { transparent sourceWaterDisplacer // Hanging determines if a lantern is hanging off a block. Hanging bool // Type of fire lighting the lantern. Type FireType } // Model ... func (l Lantern) Model() world.BlockModel { return model.Lantern{Hanging: l.Hanging} } // NeighbourUpdateTick ... func (l Lantern) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { if l.Hanging { up := pos.Side(cube.FaceUp) if _, ok := tx.Block(up).(IronChain); !ok && !tx.Block(up).Model().FaceSolid(up, cube.FaceDown, tx) { breakBlock(l, pos, tx) } } else { down := pos.Side(cube.FaceDown) if !tx.Block(down).Model().FaceSolid(down, cube.FaceUp, tx) { breakBlock(l, pos, tx) } } } // LightEmissionLevel ... func (l Lantern) LightEmissionLevel() uint8 { return l.Type.LightLevel() } // UseOnBlock ... func (l Lantern) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool { pos, face, used := firstReplaceable(tx, pos, face, l) if !used { return false } if face == cube.FaceDown { upPos := pos.Side(cube.FaceUp) if _, ok := tx.Block(upPos).(IronChain); !ok && !tx.Block(upPos).Model().FaceSolid(upPos, cube.FaceDown, tx) { face = cube.FaceUp } } if face != cube.FaceDown { downPos := pos.Side(cube.FaceDown) if !tx.Block(downPos).Model().FaceSolid(downPos, cube.FaceUp, tx) { return false } } l.Hanging = face == cube.FaceDown place(tx, pos, l, user, ctx) return placed(ctx) } // SideClosed ... func (l Lantern) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // BreakInfo ... func (l Lantern) BreakInfo() BreakInfo { return newBreakInfo(3.5, pickaxeHarvestable, pickaxeEffective, oneOf(l)) } // EncodeItem ... func (l Lantern) EncodeItem() (name string, meta int16) { switch l.Type { case NormalFire(): return "minecraft:lantern", 0 case SoulFire(): return "minecraft:soul_lantern", 0 } panic("invalid fire type") } // EncodeBlock ... func (l Lantern) EncodeBlock() (name string, properties map[string]any) { switch l.Type { case NormalFire(): return "minecraft:lantern", map[string]any{"hanging": l.Hanging} case SoulFire(): return "minecraft:soul_lantern", map[string]any{"hanging": l.Hanging} } panic("invalid fire type") } // allLanterns ... func allLanterns() (lanterns []world.Block) { for _, f := range FireTypes() { lanterns = append(lanterns, Lantern{Hanging: false, Type: f}) lanterns = append(lanterns, Lantern{Hanging: true, Type: f}) } return }