package block import ( "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // MelonSeeds grow melon blocks. type MelonSeeds struct { crop // direction is the direction from the stem to the melon. Direction cube.Face } // SameCrop ... func (MelonSeeds) SameCrop(c Crop) bool { _, ok := c.(MelonSeeds) return ok } // NeighbourUpdateTick ... func (m MelonSeeds) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { if _, ok := tx.Block(pos.Side(cube.FaceDown)).(Farmland); !ok { breakBlock(m, pos, tx) } else if m.Direction != cube.FaceDown { if _, ok := tx.Block(pos.Side(m.Direction)).(Melon); !ok { m.Direction = cube.FaceDown tx.SetBlock(pos, m, nil) } } } // RandomTick ... func (m MelonSeeds) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) { if r.Float64() <= m.CalculateGrowthChance(pos, tx) && tx.Light(pos) >= 8 { if m.Growth < 7 { m.Growth++ tx.SetBlock(pos, m, nil) } else { directions := cube.Directions() for _, i := range directions { if _, ok := tx.Block(pos.Side(i.Face())).(Melon); ok { return } } direction := directions[r.IntN(len(directions))].Face() stemPos := pos.Side(direction) if _, ok := tx.Block(stemPos).(Air); ok { switch tx.Block(stemPos.Side(cube.FaceDown)).(type) { case Farmland, Dirt, Grass: m.Direction = direction tx.SetBlock(pos, m, nil) tx.SetBlock(stemPos, Melon{}, nil) } } } } } // BoneMeal ... func (m MelonSeeds) BoneMeal(pos cube.Pos, tx *world.Tx) item.BoneMealResult { if m.Growth == 7 { return item.BoneMealResultNone } m.Growth = min(m.Growth+rand.IntN(4)+2, 7) tx.SetBlock(pos, m, nil) return item.BoneMealResultSmall } // UseOnBlock ... func (m MelonSeeds) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool { pos, _, used := firstReplaceable(tx, pos, face, m) if !used { return false } if _, ok := tx.Block(pos.Side(cube.FaceDown)).(Farmland); !ok { return false } place(tx, pos, m, user, ctx) return placed(ctx) } // BreakInfo ... func (m MelonSeeds) BreakInfo() BreakInfo { return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(m)) } // CompostChance ... func (MelonSeeds) CompostChance() float64 { return 0.3 } // EncodeItem ... func (m MelonSeeds) EncodeItem() (name string, meta int16) { return "minecraft:melon_seeds", 0 } // EncodeBlock ... func (m MelonSeeds) EncodeBlock() (name string, properties map[string]any) { return "minecraft:melon_stem", map[string]any{"facing_direction": int32(m.Direction), "growth": int32(m.Growth)} } // allMelonStems ... func allMelonStems() (stems []world.Block) { for i := 0; i <= 7; i++ { for j := cube.Face(0); j <= 5; j++ { stems = append(stems, MelonSeeds{crop: crop{Growth: i}, Direction: j}) } } return }