package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" "github.com/go-gl/mathgl/mgl64" ) // Sponge is a block that can be used to remove water around itself when placed, turning into a wet sponge in the // process. type Sponge struct { solid // Wet specifies whether the dry or the wet variant of the block is used. Wet bool } // BreakInfo ... func (s Sponge) BreakInfo() BreakInfo { return newBreakInfo(0.6, alwaysHarvestable, nothingEffective, oneOf(s)) } // SmeltInfo ... func (s Sponge) SmeltInfo() item.SmeltInfo { if s.Wet { return newSmeltInfo(item.NewStack(Sponge{}, 1), 0.15) } return item.SmeltInfo{} } // EncodeItem ... func (s Sponge) EncodeItem() (name string, meta int16) { if s.Wet { return "minecraft:wet_sponge", 0 } return "minecraft:sponge", 0 } // EncodeBlock ... func (s Sponge) EncodeBlock() (string, map[string]any) { if s.Wet { return "minecraft:wet_sponge", nil } return "minecraft:sponge", nil } // UseOnBlock places the sponge, absorbs nearby water if it's still dry and flags it as wet if any water has been // absorbed. func (s Sponge) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { var particles = false pos, _, used = firstReplaceable(tx, pos, face, s) if !used { return } // Check if the Sponge is placed in the Nether and if so, turn it into a normal Sponge instantly. if tx.World().Dimension().WaterEvaporates() && s.Wet { s.Wet = false particles = true } place(tx, pos, s, user, ctx) if particles && placed(ctx) { tx.AddParticle(pos.Side(cube.FaceUp).Vec3(), particle.Evaporate{}) } return placed(ctx) } // NeighbourUpdateTick checks for nearby water flow. If water could be found and the sponge is dry, it will absorb the // water and be flagged as wet. func (s Sponge) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { // The sponge is dry, so it can absorb nearby water. if !s.Wet { if s.absorbWater(pos, tx) > 0 { // Water has been absorbed, so we flag the sponge as wet. s.setWet(pos, tx) } } } // setWet flags a sponge as wet. It replaces the block at pos by a wet sponge block and displays a block break // particle at the sponge's position with an offset of 0.5 on each axis. func (s Sponge) setWet(pos cube.Pos, tx *world.Tx) { s.Wet = true tx.SetBlock(pos, s, nil) tx.AddParticle(pos.Vec3Centre(), particle.BlockBreak{Block: Water{Depth: 1}}) } // absorbWater replaces water blocks near the sponge by air out to a taxicab geometry of 7 in all directions. // The maximum for absorbed blocks is 65. // The returned int specifies the amount of replaced water blocks. func (s Sponge) absorbWater(pos cube.Pos, tx *world.Tx) int { // distanceToSponge binds a world.Position to its distance from the sponge's position. type distanceToSponge struct { block cube.Pos distance int32 } queue := make([]distanceToSponge, 0) queue = append(queue, distanceToSponge{pos, 0}) // A sponge can only absorb up to 65 water blocks. replaced := 0 for replaced < 65 { if len(queue) == 0 { break } // Pop the next distanceToSponge entry from the queue. next := queue[0] queue = queue[1:] next.block.Neighbours(func(neighbour cube.Pos) { liquid, found := tx.Liquid(neighbour) if found { if _, isWater := liquid.(Water); isWater { tx.SetLiquid(neighbour, nil) replaced++ if next.distance < 7 { queue = append(queue, distanceToSponge{neighbour, next.distance + 1}) } } } }, tx.Range()) } return replaced }