package entity import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/block/cube/trace" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" "github.com/df-mc/dragonfly/server/world/sound" "math/rand/v2" ) // NewBottleOfEnchanting ... func NewBottleOfEnchanting(opts world.EntitySpawnOpts, owner world.Entity) *world.EntityHandle { conf := bottleOfEnchantingConf conf.Owner = owner.H() return opts.New(BottleOfEnchantingType, conf) } var bottleOfEnchantingConf = ProjectileBehaviourConfig{ Gravity: 0.07, Drag: 0.01, Particle: particle.Splash{}, Sound: sound.GlassBreak{}, Hit: spawnExperience, Damage: -1, } // spawnExperience spawns experience orbs with a value of 3-11 at the target of // a trace.Result. func spawnExperience(_ *Ent, tx *world.Tx, target trace.Result) { for _, orb := range NewExperienceOrbs(target.Position(), rand.IntN(9)+3) { tx.AddEntity(orb) } } // BottleOfEnchantingType is a world.EntityType for BottleOfEnchanting. var BottleOfEnchantingType bottleOfEnchantingType type bottleOfEnchantingType struct{} func (t bottleOfEnchantingType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity { return &Ent{tx: tx, handle: handle, data: data} } // Glint returns true if the bottle should render with glint. It always returns // true for bottles of enchanting. func (bottleOfEnchantingType) Glint() bool { return true } func (bottleOfEnchantingType) EncodeEntity() string { return "minecraft:xp_bottle" } func (bottleOfEnchantingType) BBox(world.Entity) cube.BBox { return cube.Box(-0.125, 0, -0.125, 0.125, 0.25, 0.125) } func (bottleOfEnchantingType) DecodeNBT(_ map[string]any, data *world.EntityData) { data.Data = bottleOfEnchantingConf.New() } func (bottleOfEnchantingType) EncodeNBT(_ *world.EntityData) map[string]any { return nil }