package effect import ( "image/color" ) // WaterBreathing is a lasting effect that allows the affected entity to breath // underwater until the effect expires. var WaterBreathing waterBreathing type waterBreathing struct { nopLasting } // RGBA ... func (waterBreathing) RGBA() color.RGBA { return color.RGBA{R: 0x98, G: 0xda, B: 0xc0, A: 0xff} }