package biome import "image/color" // DeepLukewarmOcean ... type DeepLukewarmOcean struct{} // Temperature ... func (DeepLukewarmOcean) Temperature() float64 { return 0.5 } // Rainfall ... func (DeepLukewarmOcean) Rainfall() float64 { return 0.5 } // Depth ... func (DeepLukewarmOcean) Depth() float64 { return -1.8 } // Scale ... func (DeepLukewarmOcean) Scale() float64 { return 0.1 } // WaterColour ... func (DeepLukewarmOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x0d, G: 0x96, B: 0xdb, A: 0xa5} } // Tags ... func (DeepLukewarmOcean) Tags() []string { return []string{"deep", "lukewarm", "monster", "ocean", "overworld", "spawns_warm_variant_farm_animals", "fast_fishing", "high_seas"} } // String ... func (DeepLukewarmOcean) String() string { return "deep_lukewarm_ocean" } // EncodeBiome ... func (DeepLukewarmOcean) EncodeBiome() int { return 43 }