package biome import "image/color" // DeepWarmOcean ... type DeepWarmOcean struct{} // Temperature ... func (DeepWarmOcean) Temperature() float64 { return 0.5 } // Rainfall ... func (DeepWarmOcean) Rainfall() float64 { return 0.5 } // Depth ... func (DeepWarmOcean) Depth() float64 { return -1.8 } // Scale ... func (DeepWarmOcean) Scale() float64 { return 0.1 } // WaterColour ... func (DeepWarmOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x02, G: 0xb0, B: 0xe5, A: 0xa5} } // Tags ... func (DeepWarmOcean) Tags() []string { return []string{"deep", "monster", "ocean", "overworld", "warm", "spawns_warm_variant_farm_animals", "fast_fishing", "high_seas"} } // String ... func (DeepWarmOcean) String() string { return "deep_warm_ocean" } // EncodeBiome ... func (DeepWarmOcean) EncodeBiome() int { return 41 }