package biome import "image/color" // FrozenRiver ... type FrozenRiver struct{} // Temperature ... func (FrozenRiver) Temperature() float64 { return 0 } // Rainfall ... func (FrozenRiver) Rainfall() float64 { return 0.5 } // Depth ... func (FrozenRiver) Depth() float64 { return -0.5 } // Scale ... func (FrozenRiver) Scale() float64 { return 0 } // WaterColour ... func (FrozenRiver) WaterColour() color.RGBA { return color.RGBA{R: 0x18, G: 0x53, B: 0x90, A: 0xa5} } // Tags ... func (FrozenRiver) Tags() []string { return []string{"frozen", "overworld", "river", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_river_mobs", "spawns_snow_foxes", "spawns_white_rabbits"} } // String ... func (FrozenRiver) String() string { return "frozen_river" } // EncodeBiome ... func (FrozenRiver) EncodeBiome() int { return 11 }