package biome import "image/color" // SnowyBeach ... type SnowyBeach struct{} // Temperature ... func (SnowyBeach) Temperature() float64 { return 0.05 } // Rainfall ... func (SnowyBeach) Rainfall() float64 { return 0.3 } // Depth ... func (SnowyBeach) Depth() float64 { return 0 } // Scale ... func (SnowyBeach) Scale() float64 { return 0.025 } // WaterColour ... func (SnowyBeach) WaterColour() color.RGBA { return color.RGBA{R: 0x14, G: 0x63, B: 0xa5, A: 0xa5} } // Tags ... func (SnowyBeach) Tags() []string { return []string{"beach", "cold", "monster", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits"} } // String ... func (SnowyBeach) String() string { return "cold_beach" } // EncodeBiome ... func (SnowyBeach) EncodeBiome() int { return 26 }