package biome import "image/color" // SnowyTaigaHills ... type SnowyTaigaHills struct{} // Temperature ... func (SnowyTaigaHills) Temperature() float64 { return -0.5 } // Rainfall ... func (SnowyTaigaHills) Rainfall() float64 { return 0.4 } // Depth ... func (SnowyTaigaHills) Depth() float64 { return 0.45 } // Scale ... func (SnowyTaigaHills) Scale() float64 { return 0.3 } // WaterColour ... func (SnowyTaigaHills) WaterColour() color.RGBA { return color.RGBA{R: 0x24, G: 0x5b, B: 0x78, A: 0xa5} } // Tags ... func (SnowyTaigaHills) Tags() []string { return []string{"animal", "cold", "forest", "hills", "monster", "overworld", "taiga", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_white_rabbits"} } // String ... func (SnowyTaigaHills) String() string { return "cold_taiga_hills" } // EncodeBiome ... func (SnowyTaigaHills) EncodeBiome() int { return 31 }