package biome import "image/color" // SwampHills ... type SwampHills struct{} // Temperature ... func (SwampHills) Temperature() float64 { return 0.8 } // Rainfall ... func (SwampHills) Rainfall() float64 { return 0.5 } // Depth ... func (SwampHills) Depth() float64 { return -0.1 } // Scale ... func (SwampHills) Scale() float64 { return 0.3 } // WaterColour ... func (SwampHills) WaterColour() color.RGBA { return color.RGBA{R: 0x61, G: 0x7b, B: 0x64, A: 0xa5} } // Tags ... func (SwampHills) Tags() []string { return []string{"animal", "monster", "mutated", "swamp", "overworld_generation", "spawns_slimes_on_surface", "slime", "swamp_water_huge_mushroom"} } // String ... func (SwampHills) String() string { return "swampland_mutated" } // EncodeBiome ... func (SwampHills) EncodeBiome() int { return 134 }