package biome import "image/color" // TaigaMountains ... type TaigaMountains struct{} // Temperature ... func (TaigaMountains) Temperature() float64 { return 0.25 } // Rainfall ... func (TaigaMountains) Rainfall() float64 { return 0.8 } // Depth ... func (TaigaMountains) Depth() float64 { return 0.2 } // Scale ... func (TaigaMountains) Scale() float64 { return 0.4 } // WaterColour ... func (TaigaMountains) WaterColour() color.RGBA { return color.RGBA{R: 0x1e, G: 0x6b, B: 0x82, A: 0xa5} } // Tags ... func (TaigaMountains) Tags() []string { return []string{"animal", "forest", "monster", "mutated", "taiga", "overworld_generation", "spawns_cold_variant_farm_animals"} } // String ... func (TaigaMountains) String() string { return "taiga_mutated" } // EncodeBiome ... func (TaigaMountains) EncodeBiome() int { return 133 }