package biome import "image/color" // WoodedHills ... type WoodedHills struct{} // Temperature ... func (WoodedHills) Temperature() float64 { return 0.7 } // Rainfall ... func (WoodedHills) Rainfall() float64 { return 0.8 } // Depth ... func (WoodedHills) Depth() float64 { return 0.45 } // Scale ... func (WoodedHills) Scale() float64 { return 0.3 } // WaterColour ... func (WoodedHills) WaterColour() color.RGBA { return color.RGBA{R: 0x05, G: 0x6b, B: 0xd1, A: 0xa5} } // Tags ... func (WoodedHills) Tags() []string { return []string{"animal", "hills", "monster", "overworld", "forest", "bee_habitat"} } // String ... func (WoodedHills) String() string { return "forest_hills" } // EncodeBiome ... func (WoodedHills) EncodeBiome() int { return 18 }