package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/item/inventory" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" "sync/atomic" ) // enderChestOwner represents an entity that has an ender chest inventory. type enderChestOwner interface { ContainerOpener EnderChestInventory() *inventory.Inventory } // EnderChest is a type of chest whose contents are exclusive to each player, and can be accessed from anywhere. // The empty value of EnderChest is not valid. It must be created using block.NewEnderChest(). type EnderChest struct { chest transparent bass sourceWaterDisplacer // Facing is the direction that the ender chest is facing. Facing cube.Direction viewers *atomic.Int64 } // NewEnderChest creates a new initialised ender chest. func NewEnderChest() EnderChest { return EnderChest{viewers: &atomic.Int64{}} } // BreakInfo ... func (c EnderChest) BreakInfo() BreakInfo { return newBreakInfo(22.5, pickaxeHarvestable, pickaxeEffective, silkTouchDrop(item.NewStack(Obsidian{}, 8), item.NewStack(NewEnderChest(), 1))).withBlastResistance(3000) } // LightEmissionLevel ... func (c EnderChest) LightEmissionLevel() uint8 { return 7 } // SideClosed ... func (EnderChest) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // UseOnBlock ... func (c EnderChest) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, c) if !used { return } //noinspection GoAssignmentToReceiver c = NewEnderChest() c.Facing = user.Rotation().Direction().Opposite() place(tx, pos, c, user, ctx) return placed(ctx) } // Activate ... func (c EnderChest) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool { if opener, ok := u.(enderChestOwner); ok { opener.OpenBlockContainer(pos, tx) return true } return false } // AddViewer ... func (c EnderChest) AddViewer(tx *world.Tx, pos cube.Pos) { if c.viewers.Add(1) == 1 { c.open(tx, pos) } } // RemoveViewer ... func (c EnderChest) RemoveViewer(tx *world.Tx, pos cube.Pos) { if c.viewers.Load() == 0 { return } if c.viewers.Add(-1) == 0 { c.close(tx, pos) } } // open opens the ender chest, displaying the animation and playing a sound. func (c EnderChest) open(tx *world.Tx, pos cube.Pos) { for _, v := range tx.Viewers(pos.Vec3()) { v.ViewBlockAction(pos, OpenAction{}) } tx.PlaySound(pos.Vec3Centre(), sound.EnderChestOpen{}) } // close closes the ender chest, displaying the animation and playing a sound. func (c EnderChest) close(tx *world.Tx, pos cube.Pos) { for _, v := range tx.Viewers(pos.Vec3()) { v.ViewBlockAction(pos, CloseAction{}) } tx.PlaySound(pos.Vec3Centre(), sound.EnderChestClose{}) } // EncodeNBT ... func (c EnderChest) EncodeNBT() map[string]interface{} { return map[string]interface{}{"id": "EnderChest"} } // DecodeNBT ... func (c EnderChest) DecodeNBT(map[string]interface{}) interface{} { ec := NewEnderChest() ec.Facing = c.Facing return ec } // EncodeItem ... func (EnderChest) EncodeItem() (name string, meta int16) { return "minecraft:ender_chest", 0 } // EncodeBlock ... func (c EnderChest) EncodeBlock() (name string, properties map[string]interface{}) { return "minecraft:ender_chest", map[string]any{"minecraft:cardinal_direction": c.Facing.String()} } // allEnderChests ... func allEnderChests() (chests []world.Block) { for _, direction := range cube.Directions() { chests = append(chests, EnderChest{Facing: direction}) } return }