package block import ( "github.com/df-mc/dragonfly/server/block/model" "github.com/df-mc/dragonfly/server/world" ) // solid represents a block that is fully solid. It always returns a model.Solid when Model is called. type solid struct{} // Model ... func (solid) Model() world.BlockModel { return model.Solid{} } // empty represents a block that is fully empty/transparent, such as air or a plant. It always returns a // model.Empty when Model is called. type empty struct{} // Model ... func (empty) Model() world.BlockModel { return model.Empty{} } // chest represents a block that has a model of a chest. type chest struct{} // Model ... func (chest) Model() world.BlockModel { return model.Chest{} } // carpet represents a block that has a model of a carpet. type carpet struct{} // Model ... func (carpet) Model() world.BlockModel { return model.Carpet{} } // tilledGrass represents a block that has a model of farmland or dirt paths. type tilledGrass struct{} // Model ... func (tilledGrass) Model() world.BlockModel { return model.TilledGrass{} } // leaves represents a block that has a model of leaves. A full block but with no solid faces. type leaves struct{} // Model ... func (leaves) Model() world.BlockModel { return model.Leaves{} } // thin represents a thin, partial block such as a glass pane or an iron bar, that connects to nearby solid faces. type thin struct{} // Model ... func (thin) Model() world.BlockModel { return model.Thin{} }