package model import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" ) // Skull is a model used by skull blocks. type Skull struct { // Direction is the direction the skull is facing. Direction cube.Face // Hanging specifies if the Skull is hanging on a wall. Hanging bool } // BBox ... func (s Skull) BBox(cube.Pos, world.BlockSource) []cube.BBox { box := cube.Box(0.25, 0, 0.25, 0.75, 0.5, 0.75) if !s.Hanging { return []cube.BBox{box} } return []cube.BBox{box.TranslateTowards(s.Direction.Opposite(), 0.25).TranslateTowards(cube.FaceUp, 0.25)} } // FaceSolid ... func (Skull) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool { return false }