package entity import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // NewText creates and returns a new Text entity with the text and position provided. func NewText(text string, pos mgl64.Vec3) *world.EntityHandle { return world.EntitySpawnOpts{Position: pos, NameTag: text}.New(TextType, textConf) } var textConf StationaryBehaviourConfig // TextType is a world.EntityType implementation for Text. var TextType textType type textType struct{} func (t textType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity { return &Ent{tx: tx, handle: handle, data: data} } func (textType) EncodeEntity() string { return "dragonfly:text" } func (textType) BBox(world.Entity) cube.BBox { return cube.BBox{} } func (textType) NetworkEncodeEntity() string { return "minecraft:falling_block" } func (textType) DecodeNBT(_ map[string]any, data *world.EntityData) { data.Data = textConf.New() } func (textType) EncodeNBT(_ *world.EntityData) map[string]any { return nil }