package creative // Category represents a category of items in the creative inventory which are shown as different tabs. type Category struct { category } type category uint8 // ConstructionCategory is the construction category which contains only blocks that do not fall under // any other category. func ConstructionCategory() Category { return Category{1} } // NatureCategory is the nature category which contains blocks and items that can be naturally found in the // world. func NatureCategory() Category { return Category{2} } // EquipmentCategory is the equipment category which contains tools, armour, food and any other form of // equipment. func EquipmentCategory() Category { return Category{3} } // ItemsCategory is the items category for all the miscellaneous items that do not fall under any other // category. func ItemsCategory() Category { return Category{4} } // Uint8 returns the category type as a uint8. func (s category) Uint8() uint8 { return uint8(s) }