package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // Punch increases the knock-back dealt when hitting a player or mob with a bow. var Punch punch type punch struct{} // Name ... func (punch) Name() string { return "Punch" } // MaxLevel ... func (punch) MaxLevel() int { return 2 } // Cost ... func (punch) Cost(level int) (int, int) { minCost := 12 + (level-1)*20 return minCost, minCost + 25 } // Rarity ... func (punch) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityRare } // KnockBackMultiplier returns the punch multiplier for the level and horizontal speed. func (punch) KnockBackMultiplier() float64 { return 0.25 } // CompatibleWithEnchantment ... func (punch) CompatibleWithEnchantment(item.EnchantmentType) bool { return true } // CompatibleWithItem ... func (punch) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Bow) return ok }