package item import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" "math/rand/v2" "time" ) // Firework is an item (and entity) used for creating decorative explosions, boosting when flying with elytra, and // loading into a crossbow as ammunition. type Firework struct { // Duration is the flight duration of the firework. Duration time.Duration // Explosions is the list of explosions the firework should create when launched. Explosions []FireworkExplosion } // Use ... func (f Firework) Use(tx *world.Tx, user User, ctx *UseContext) bool { if g, ok := user.(interface { Gliding() bool }); !ok || !g.Gliding() { return false } pos := user.Position() tx.PlaySound(pos, sound.FireworkLaunch{}) create := tx.World().EntityRegistry().Config().Firework opts := world.EntitySpawnOpts{Position: pos, Rotation: user.Rotation()} tx.AddEntity(create(opts, f, user, 1.15, 0.04, true)) ctx.SubtractFromCount(1) return true } // UseOnBlock ... func (f Firework) UseOnBlock(pos cube.Pos, _ cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool { fpos := pos.Vec3().Add(clickPos) create := tx.World().EntityRegistry().Config().Firework opts := world.EntitySpawnOpts{Position: fpos, Rotation: cube.Rotation{rand.Float64() * 360, 90}} tx.AddEntity(create(opts, f, user, 1.15, 0.04, false)) tx.PlaySound(fpos, sound.FireworkLaunch{}) ctx.SubtractFromCount(1) return true } // EncodeNBT ... func (f Firework) EncodeNBT() map[string]any { explosions := make([]any, 0, len(f.Explosions)) for _, explosion := range f.Explosions { explosions = append(explosions, explosion.EncodeNBT()) } return map[string]any{"Fireworks": map[string]any{ "Explosions": explosions, "Flight": uint8((f.Duration/10 - time.Millisecond*50).Milliseconds() / 50), }} } // DecodeNBT ... func (f Firework) DecodeNBT(data map[string]any) any { if fireworks, ok := data["Fireworks"].(map[string]any); ok { if explosions, ok := fireworks["Explosions"].([]any); ok { f.Explosions = make([]FireworkExplosion, len(explosions)) for i, explosion := range f.Explosions { f.Explosions[i] = explosion.DecodeNBT(explosions[i].(map[string]any)).(FireworkExplosion) } } if durationTicks, ok := fireworks["Flight"].(uint8); ok { f.Duration = (time.Duration(durationTicks)*time.Millisecond*50 + time.Millisecond*50) * 10 } } return f } // RandomisedDuration returns the randomised flight duration of the firework. func (f Firework) RandomisedDuration() time.Duration { return f.Duration + time.Duration(rand.IntN(int(time.Millisecond*600))) } // OffHand ... func (Firework) OffHand() bool { return true } // EncodeItem ... func (Firework) EncodeItem() (name string, meta int16) { return "minecraft:firework_rocket", 0 }