package biome import "image/color" // BirchForestHills ... type BirchForestHills struct{} // Temperature ... func (BirchForestHills) Temperature() float64 { return 0.6 } // Rainfall ... func (BirchForestHills) Rainfall() float64 { return 0.6 } // Depth ... func (BirchForestHills) Depth() float64 { return 0.45 } // Scale ... func (BirchForestHills) Scale() float64 { return 0.3 } // WaterColour ... func (BirchForestHills) WaterColour() color.RGBA { return color.RGBA{R: 0x0a, G: 0x74, B: 0xc4, A: 0xa5} } // Tags ... func (BirchForestHills) Tags() []string { return []string{"animal", "birch", "forest", "hills", "monster", "overworld", "bee_habitat"} } // String ... func (BirchForestHills) String() string { return "birch_forest_hills" } // EncodeBiome ... func (BirchForestHills) EncodeBiome() int { return 28 }