package biome import "image/color" // FlowerForest ... type FlowerForest struct{} // Temperature ... func (FlowerForest) Temperature() float64 { return 0.7 } // Rainfall ... func (FlowerForest) Rainfall() float64 { return 0.8 } // Depth ... func (FlowerForest) Depth() float64 { return 0.1 } // Scale ... func (FlowerForest) Scale() float64 { return 0.4 } // WaterColour ... func (FlowerForest) WaterColour() color.RGBA { return color.RGBA{R: 0x20, G: 0xa3, B: 0xcc, A: 0xa5} } // Tags ... func (FlowerForest) Tags() []string { return []string{"animal", "flower_forest", "monster", "mutated", "overworld", "bee_habitat"} } // String ... func (FlowerForest) String() string { return "flower_forest" } // EncodeBiome ... func (FlowerForest) EncodeBiome() int { return 132 }