package biome import "image/color" // JungleEdge ... type JungleEdge struct{} // Temperature ... func (JungleEdge) Temperature() float64 { return 0.95 } // Rainfall ... func (JungleEdge) Rainfall() float64 { return 0.8 } // Depth ... func (JungleEdge) Depth() float64 { return 0.1 } // Scale ... func (JungleEdge) Scale() float64 { return 0.2 } // WaterColour ... func (JungleEdge) WaterColour() color.RGBA { return color.RGBA{R: 0x0d, G: 0x8a, B: 0xe3, A: 0xa5} } // Tags ... func (JungleEdge) Tags() []string { return []string{"animal", "edge", "jungle", "monster", "overworld", "spawns_jungle_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (JungleEdge) String() string { return "jungle_edge" } // EncodeBiome ... func (JungleEdge) EncodeBiome() int { return 23 }