package biome import "image/color" // Meadow ... type Meadow struct{} // Temperature ... func (Meadow) Temperature() float64 { return 0.3 } // Rainfall ... func (Meadow) Rainfall() float64 { return 0.8 } // Depth ... func (Meadow) Depth() float64 { return 0.1 } // Scale ... func (Meadow) Scale() float64 { return 0.2 } // WaterColour ... func (Meadow) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (Meadow) Tags() []string { return []string{"mountains", "monster", "overworld", "meadow", "bee_habitat"} } // String ... func (Meadow) String() string { return "meadow" } // EncodeBiome ... func (Meadow) EncodeBiome() int { return 186 }