package biome import "image/color" // ModifiedBadlandsPlateau ... type ModifiedBadlandsPlateau struct{} // Temperature ... func (ModifiedBadlandsPlateau) Temperature() float64 { return 2 } // Rainfall ... func (ModifiedBadlandsPlateau) Rainfall() float64 { return 0 } // Depth ... func (ModifiedBadlandsPlateau) Depth() float64 { return 0.45 } // Scale ... func (ModifiedBadlandsPlateau) Scale() float64 { return 0.3 } // WaterColour ... func (ModifiedBadlandsPlateau) WaterColour() color.RGBA { return color.RGBA{R: 0x55, G: 0x80, B: 0x9e, A: 0xa5} } // Tags ... func (ModifiedBadlandsPlateau) Tags() []string { return []string{"animal", "mesa", "monster", "mutated", "overworld", "plateau", "stone", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"} } // String ... func (ModifiedBadlandsPlateau) String() string { return "mesa_plateau_mutated" } // EncodeBiome ... func (ModifiedBadlandsPlateau) EncodeBiome() int { return 167 }