package biome import "image/color" // SnowyPlains ... type SnowyPlains struct{} // Temperature ... func (SnowyPlains) Temperature() float64 { return 0 } // Rainfall ... func (SnowyPlains) Rainfall() float64 { return 0.5 } // Depth ... func (SnowyPlains) Depth() float64 { return 0.125 } // Scale ... func (SnowyPlains) Scale() float64 { return 0.05 } // WaterColour ... func (SnowyPlains) WaterColour() color.RGBA { return color.RGBA{R: 0x14, G: 0x55, B: 0x9b, A: 0xa5} } // Tags ... func (SnowyPlains) Tags() []string { return []string{"frozen", "ice", "ice_plains", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits"} } // String ... func (SnowyPlains) String() string { return "ice_plains" } // EncodeBiome ... func (SnowyPlains) EncodeBiome() int { return 12 }