package biome import "image/color" // Swamp ... type Swamp struct{} // Temperature ... func (Swamp) Temperature() float64 { return 0.8 } // Rainfall ... func (Swamp) Rainfall() float64 { return 0.9 } // Depth ... func (Swamp) Depth() float64 { return -0.2 } // Scale ... func (Swamp) Scale() float64 { return 0.1 } // WaterColour ... func (Swamp) WaterColour() color.RGBA { return color.RGBA{R: 0x61, G: 0x7b, B: 0x64, A: 0xa5} } // Tags ... func (Swamp) Tags() []string { return []string{"animal", "monster", "overworld", "swamp", "spawns_slimes_on_surface", "slime", "swamp_water_huge_mushroom"} } // String ... func (Swamp) String() string { return "swampland" } // EncodeBiome ... func (Swamp) EncodeBiome() int { return 6 }