package biome import "image/color" // WindsweptHills ... type WindsweptHills struct{} // Temperature ... func (WindsweptHills) Temperature() float64 { return 0.2 } // Rainfall ... func (WindsweptHills) Rainfall() float64 { return 0.3 } // Depth ... func (WindsweptHills) Depth() float64 { return 1 } // Scale ... func (WindsweptHills) Scale() float64 { return 0.5 } // WaterColour ... func (WindsweptHills) WaterColour() color.RGBA { return color.RGBA{R: 0x00, G: 0x7b, B: 0xf7, A: 0xa5} } // Tags ... func (WindsweptHills) Tags() []string { return []string{"animal", "extreme_hills", "monster", "overworld", "spawns_cold_variant_farm_animals"} } // String ... func (WindsweptHills) String() string { return "extreme_hills" } // EncodeBiome ... func (WindsweptHills) EncodeBiome() int { return 3 }