package biome import "image/color" // WoodedBadlandsPlateau ... type WoodedBadlandsPlateau struct{} // Temperature ... func (WoodedBadlandsPlateau) Temperature() float64 { return 2 } // Rainfall ... func (WoodedBadlandsPlateau) Rainfall() float64 { return 0 } // Depth ... func (WoodedBadlandsPlateau) Depth() float64 { return 1.5 } // Scale ... func (WoodedBadlandsPlateau) Scale() float64 { return 0.025 } // WaterColour ... func (WoodedBadlandsPlateau) WaterColour() color.RGBA { return color.RGBA{R: 0x55, G: 0x80, B: 0x9e, A: 0xa5} } // Tags ... func (WoodedBadlandsPlateau) Tags() []string { return []string{"animal", "mesa", "monster", "overworld", "plateau", "rare", "stone", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"} } // String ... func (WoodedBadlandsPlateau) String() string { return "mesa_plateau_stone" } // EncodeBiome ... func (WoodedBadlandsPlateau) EncodeBiome() int { return 38 }