package block import ( "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" ) // DragonEgg is a decorative block or a "trophy item", and the rarest item in the game. type DragonEgg struct { solid transparent gravityAffected sourceWaterDisplacer } // NeighbourUpdateTick ... func (d DragonEgg) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { d.fall(d, pos, tx) } // SideClosed ... func (d DragonEgg) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // teleport ... func (d DragonEgg) teleport(pos cube.Pos, tx *world.Tx) { for i := 0; i < 1000; i++ { newPos := pos.Add(cube.Pos{rand.IntN(31) - 15, max(tx.Range()[0]-pos.Y(), min(tx.Range()[1]-pos.Y(), rand.IntN(15)-7)), rand.IntN(31) - 15}) if _, ok := tx.Block(newPos).(Air); ok { tx.SetBlock(newPos, d, nil) tx.SetBlock(pos, nil, nil) tx.AddParticle(pos.Vec3(), particle.DragonEggTeleport{Diff: pos.Sub(newPos)}) return } } } // LightEmissionLevel ... func (d DragonEgg) LightEmissionLevel() uint8 { return 1 } // Punch ... func (d DragonEgg) Punch(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User) { if gm, ok := u.(interface{ GameMode() world.GameMode }); ok && gm.GameMode().CreativeInventory() { return } d.teleport(pos, tx) } // Activate ... func (d DragonEgg) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool { d.teleport(pos, tx) return true } // BreakInfo ... func (d DragonEgg) BreakInfo() BreakInfo { return newBreakInfo(3, pickaxeHarvestable, pickaxeEffective, oneOf(d)).withBlastResistance(45) } // EncodeItem ... func (DragonEgg) EncodeItem() (name string, meta int16) { return "minecraft:dragon_egg", 0 } // EncodeBlock ... func (DragonEgg) EncodeBlock() (string, map[string]any) { return "minecraft:dragon_egg", nil }