package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // GlazedTerracotta is a vibrant solid block that comes in the 16 regular dye colours. type GlazedTerracotta struct { solid bassDrum // Colour specifies the colour of the block. Colour item.Colour // Facing specifies the face of the block. Facing cube.Direction } // BreakInfo ... func (t GlazedTerracotta) BreakInfo() BreakInfo { return newBreakInfo(1.4, pickaxeHarvestable, pickaxeEffective, oneOf(t)) } // EncodeItem ... func (t GlazedTerracotta) EncodeItem() (name string, meta int16) { return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", 0 } // EncodeBlock ... func (t GlazedTerracotta) EncodeBlock() (name string, properties map[string]any) { if t.Facing == unknownDirection { return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", map[string]any{"facing_direction": int32(0)} } return "minecraft:" + t.Colour.SilverString() + "_glazed_terracotta", map[string]any{"facing_direction": int32(2 + t.Facing)} } // UseOnBlock ensures the proper facing is used when placing a glazed terracotta block, by using the opposite of the player. func (t GlazedTerracotta) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, t) if !used { return } t.Facing = user.Rotation().Direction().Opposite() place(tx, pos, t, user, ctx) return placed(ctx) } // allGlazedTerracotta returns glazed terracotta blocks with all possible colours. func allGlazedTerracotta() (b []world.Block) { for _, dir := range append(cube.Directions(), unknownDirection) { for _, c := range item.Colours() { b = append(b, GlazedTerracotta{Colour: c, Facing: dir}) } } return b }