package block import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" ) // Pumpkin is a crop block. Interacting with shears results in the carved variant. type Pumpkin struct { solid // Carved is whether the pumpkin is carved. Carved bool // Facing is the direction the pumpkin is facing. Facing cube.Direction } // Instrument ... func (p Pumpkin) Instrument() sound.Instrument { if !p.Carved { return sound.Didgeridoo() } return sound.Piano() } // UseOnBlock ... func (p Pumpkin) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, p) if !used { return } p.Facing = user.Rotation().Direction().Opposite() place(tx, pos, p, user, ctx) return placed(ctx) } // BreakInfo ... func (p Pumpkin) BreakInfo() BreakInfo { return newBreakInfo(1, alwaysHarvestable, axeEffective, oneOf(p)) } // CompostChance ... func (Pumpkin) CompostChance() float64 { return 0.65 } // Carve ... func (p Pumpkin) Carve(f cube.Face) (world.Block, bool) { return Pumpkin{Facing: f.Direction(), Carved: true}, !p.Carved } // Helmet ... func (p Pumpkin) Helmet() bool { return p.Carved } // DefencePoints ... func (p Pumpkin) DefencePoints() float64 { return 0 } // Toughness ... func (p Pumpkin) Toughness() float64 { return 0 } // KnockBackResistance ... func (p Pumpkin) KnockBackResistance() float64 { return 0 } // EncodeItem ... func (p Pumpkin) EncodeItem() (name string, meta int16) { if p.Carved { return "minecraft:carved_pumpkin", 0 } return "minecraft:pumpkin", 0 } // EncodeBlock ... func (p Pumpkin) EncodeBlock() (name string, properties map[string]any) { if p.Carved { return "minecraft:carved_pumpkin", map[string]any{"minecraft:cardinal_direction": p.Facing.String()} } return "minecraft:pumpkin", map[string]any{"minecraft:cardinal_direction": p.Facing.String()} } func allPumpkins() (pumpkins []world.Block) { for i := cube.Direction(0); i <= 3; i++ { pumpkins = append(pumpkins, Pumpkin{Facing: i}) pumpkins = append(pumpkins, Pumpkin{Facing: i, Carved: true}) } return }