package packbuilder import ( "encoding/json" "fmt" "image" "image/png" "os" "path/filepath" "strings" _ "unsafe" // Imported for compiler directives. "github.com/df-mc/dragonfly/server/world" ) // buildBlocks builds all the block-related files for the resource pack. This includes textures, geometries, language // entries and terrain texture atlas. func buildBlocks(reg world.BlockRegistry, dir string) (count int, lang []string) { if err := os.MkdirAll(filepath.Join(dir, "models/blocks"), os.ModePerm); err != nil { panic(err) } if err := os.MkdirAll(filepath.Join(dir, "textures/blocks"), os.ModePerm); err != nil { panic(err) } textureData := make(map[string]any) for identifier, blk := range reg.CustomBlocks() { b, ok := blk.(world.CustomBlockBuildable) if !ok { continue } name := strings.Split(identifier, ":")[1] lang = append(lang, fmt.Sprintf("tile.%s.name=%s", identifier, b.Name())) for name, texture := range b.Textures() { textureData[name] = map[string]string{"textures": "textures/blocks/" + name} buildBlockTexture(dir, name, texture) } if b.Geometry() != nil { if err := os.WriteFile(filepath.Join(dir, "models/blocks", fmt.Sprintf("%s.geo.json", name)), b.Geometry(), 0666); err != nil { panic(err) } } count++ } buildBlockAtlas(dir, map[string]any{ "resource_pack_name": "vanilla", "texture_name": "atlas.terrain", "padding": 8, "num_mip_levels": 4, "texture_data": textureData, }) return } // buildBlockTexture creates a PNG file for the block from the provided image and name and writes it to the pack. func buildBlockTexture(dir, name string, img image.Image) { texture, err := os.Create(filepath.Join(dir, fmt.Sprintf("textures/blocks/%s.png", name))) if err != nil { panic(err) } if err := png.Encode(texture, img); err != nil { _ = texture.Close() panic(err) } if err := texture.Close(); err != nil { panic(err) } } // buildBlockAtlas creates the identifier to texture mapping and writes it to the pack. func buildBlockAtlas(dir string, atlas map[string]any) { b, err := json.Marshal(atlas) if err != nil { panic(err) } if err := os.WriteFile(filepath.Join(dir, "textures/terrain_texture.json"), b, 0666); err != nil { panic(err) } }