package biome import "image/color" // BirchForest ... type BirchForest struct{} // Temperature ... func (BirchForest) Temperature() float64 { return 0.6 } // Rainfall ... func (BirchForest) Rainfall() float64 { return 0.6 } // Depth ... func (BirchForest) Depth() float64 { return 0.1 } // Scale ... func (BirchForest) Scale() float64 { return 0.2 } // WaterColour ... func (BirchForest) WaterColour() color.RGBA { return color.RGBA{R: 0x06, G: 0x77, B: 0xce, A: 0xa5} } // Tags ... func (BirchForest) Tags() []string { return []string{"animal", "birch", "forest", "monster", "overworld", "bee_habitat"} } // String ... func (BirchForest) String() string { return "birch_forest" } // EncodeBiome ... func (BirchForest) EncodeBiome() int { return 27 }