package biome import "image/color" // DeepDark ... type DeepDark struct{} // Temperature ... func (DeepDark) Temperature() float64 { return 0.8 } // Rainfall ... func (DeepDark) Rainfall() float64 { return 0.4 } // Depth ... func (DeepDark) Depth() float64 { return 0.1 } // Scale ... func (DeepDark) Scale() float64 { return 0.2 } // WaterColour ... func (DeepDark) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (DeepDark) Tags() []string { return []string{"caves", "deep_dark", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs"} } // String ... func (DeepDark) String() string { return "deep_dark" } // EncodeBiome ... func (DeepDark) EncodeBiome() int { return 190 }