package biome import "image/color" // DeepOcean ... type DeepOcean struct{} // Temperature ... func (DeepOcean) Temperature() float64 { return 0.5 } // Rainfall ... func (DeepOcean) Rainfall() float64 { return 0.5 } // Depth ... func (DeepOcean) Depth() float64 { return -1.8 } // Scale ... func (DeepOcean) Scale() float64 { return 0.1 } // WaterColour ... func (DeepOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x17, G: 0x87, B: 0xd4, A: 0xa5} } // Tags ... func (DeepOcean) Tags() []string { return []string{"deep", "monster", "ocean", "overworld", "spawns_warm_variant_farm_animals", "fast_fishing", "high_seas"} } // String ... func (DeepOcean) String() string { return "deep_ocean" } // EncodeBiome ... func (DeepOcean) EncodeBiome() int { return 24 }